HORROR EVENT: Trapping the halls | Subtype(s): Common | Set: Core | Scenario: Core
Abilities
When any explorer is adjacent to exploding barrel: That barrel is hit
Lore
For some time I have toyed with the idea of redirecting the trigger mechanism of the traps in this place. I concluded that it should be possible to use the same network that exists between all the systems here.
The only potential problem that could arise from unintentional activation would be impalement - complete with shock and severe trauma for an agonizing death.
Well, let’s try this, shall we?
Comments (0)
Post a public comment or reply to an existing thread.
No comments yet. Start the discussion.
Log in to comment