Deck Preparation and Management

Game Setup: Event Decks

When setting up the game and after selecting your scenario, the event decks (Explorer and Horror Event cards) need to be prepared in a new way:

  • Select Core Event Cards: Take only the top cards from the shuffled Core events, equal to the number of event cards in the chosen scenario.
  • Remove Excess: Remove the rest of the Core event cards from the game.
  • Combine and Shuffle: Add the scenario event cards to their respective Core decks and shuffle them separately.

Adding Item Levels

When resolving add item level 2 or add item level 3 effects:

  • Remove Cards: Remove half of the existing cards from all item type decks.
  • Add New Items: Shuffle all the new item cards of the indicated level into their corresponding item type decks.

Increasing Monster Level

When monster threat increases on the last position (arrow pointing upwards):

  • Shuffle the Monster Deck: Shuffle the current monster deck with destroyed monster cards.
  • Remove Cards: Remove half of the cards from the deck.
  • Add New Monsters: Shuffle the new monster cards of the corresponding level into the deck.

 

Updated Action Spaces

Recharge station (recharge effect)

1. Roll and resolve the recharge die.
2. Trade with any explorer adjacent to either a recharge station (including the activated one) or a workbench, on any map tile.
3. Resolve use inventory

Event space

Explorers can now spend 2 stamina to activate an event space to either restore 1 essence and invoke an explorer event, or attempt to reduce monster threat by rolling a die.

Activate an adjacent event space for 2 stamina to either:

  • Restore 1 essence
  • Invoke explorer event

OR:

  • Roll a game die.
  • If the roll is equal to or higher than the current horror rating: Reduce monster threat by 1.
  • Otherwise: Reinvoke a horror event.

Trap lever (trigger traps effect)

No changes:
Attack all units on top of trapped spaces on the activating unit’s map tile for 3 high attack dice. If there is no activating unit (for example by invoking horror event), attack units on top of trapped spaces on all map tiles.

Added rule:
Then, for each other explorer that is adjacent to a trap lever on any map tile, that explorer attacks all units on trapped spaces on their map tile with 3 low attack dice.

Exploding barrel

If a barrel is hit from an arcane attack, the explosion also counts as an arcane attack.

Chapter space

Units on a map tile with a lit chapter space can target ethereal units.

 


FAQ
  • Recharge Station / Trade with any explorer adjacent to either a recharge station or a workbench, on any map tile
    This includes the activated recharge station.
    According to the inventory effect rules, you can resolve use inventory effect on an adjacent explorer instead, but not on the explorer you traded with if they aren’t adjacent to you.
  • Trigger traps
    Q: Can the secondary 3 low dice attack trigger if another explorer is adjacent to the same trap lever that was just activated?
    A: Yes, this includes the trap lever that was just activated ("for each other explorer that is adjacent to a trap lever on any map tile")

    Example:
    Explorer A and Explorer B are both adjacent to the same trap lever on map tile X.
    Explorer C is on map tile Y, adjacent to a different trap lever.
    Explorer A activates the trap lever.
    First, all units on map tile X's trapped spaces are attacked with 3 high attack dice.
    Then, because explorer B is adjacent to a trap lever, explorer B attacks all units on map tile X's trapped spaces for 3 low attack dice.
    Then, because explorer C is adjacent to a trap lever, explorer C attacks all units on map tile Y's trapped spaces for 3 low attack dice.
    Place a destroyed token only on top of the activated trap lever (map tile X).

    Note: A trap lever with a destroyed token on top no longer counts as a trap lever for this rule.
    Note: Don't forget that explorers A, B and C can increase their attack rolls with losing essence.
    Pro tip: Contributing explorers.
  • Compatibility with other editions
    Rules are fully backward-compatible with every edition of Machina Arcana, and with every published scenario.